53rc1 (2023/02/27) Mod, the choice for serious players seeking advanced features and customization options. Volatiles can spawn on several types of planets but you can only get a bonus to production with an item on Gas Giants. The Pristine Nanoforge is a special item. Or it could be anyone else. Bitbucket. Part one of this two-part blog post is here. 14. Don't get too many too quickly. Version 1. You'll have big colonies in no time. I found 2 Hypershunt taps and a cryosleeper station, but forgot where. • 27 days ago. Watch out for the pirates and the space jihad though. Re: [0. 50K subscribers in the starsector community. 50. It does not need buffs, it is just the fact that the AI is a total buffon even on the strongest of ships that make it that way, it is also not helped by the garbage standerd loadout, and I think the lack of an officer, those can make a ship fell so much diferently than what you expect that it breaks imersion. 49 votes, 11 comments. Got a (unique?) mission from a scientist in a bar involving looting a weapon cache (or another cache type, not 100% sure) and bring back the alpha core it contains in a dedicated secure container. there is also a godly system right below the core worlds so make sure to check it out. Hi everyone, this is the seed for 3 systems that are 17 LY, approximately, from the core worlds. For a full list of supported commands enter. ) Neutrino Detector MkII lets you pinpoint the location. 331 votes, 34 comments. The distance matters when counting Acces bonus and physically moving from colony to or from core worlds. 95a-RC15 seed] Very close to the core worlds, 9 light years west from the Persean League. With this mod, any Gate can provide endless exploration. Like all Derelict and Remnant ships this ship is hidden in the Codex; unlike the others it cannot be obtained even with the Automated Ships Skill. 100% hazard. Try to settle a low hazard world with decent resources otherwise you will be paying out the ass for hazard pay. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. A perfect staging ground for an invasion of the core worlds. Once in the game, you can summon the console with control+backspace and enter your commands. In addition, it's got both kinds of ore, organics, and volatiles. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. well that's how YOU play mr. Help! Colonies, where to start, and what to do with a 3,000,000 credit budget? Hi y'all! Thanks a ton for all the advice on my last post. It’s a hazardous place to settle, but the constellation has minerals too, and it’s not far from the Core (first constellation to the northwest). A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. It should be a much more unique and significantly more threatening ship. I have encounter a drone battleship guarding cryoship. Characters in Starsector story and lore. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. json, names of systems with hypershunts should be color coded with blue or purple, I think (I'm. . You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. My brother in Ludd, the Cryosleeper is VASTLY superior to the Hypershunt. 3 changes the way several of the new colony and space structures work, including removing the "no transplutonics" requirement from Soil Nannites. It's likely that missile autoforge was intended as a hullmod but was then changed for being too strong and turned into a separate ship system. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. 1. 3, you go to a new weird system and fight fleet, get sierra cruiser. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". there is, in fact, a habitable planet (and a cryosleeper). 282 upvotes · 45 comments. . -wait until you get an Intel notification about a "wayward star" and go there for the final fight. A bit light on volatiles and organics. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. 82 votes, 22 comments. Legion XIV is a special ship that cannot be bought or built, and the Hegemony does not use it. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. The terran planet it's orbiting is 75% hazard rating, the gas giant is 175%. For a total possible maximum of 3 motherships in any given sector. King Alfonzo for providing scripts necesseary to make Exploratoria Scavengers spawn. Unfortunately no cryosleeper or hypershunt nearby, but still a good combo of planets that you can install all domain tech items on. My seed is: MN-2423202815683225552. e. It. Even worse, its like 10 times the amount of worlds. has 3 habitable planets. -Forts and Decimators will no longer appear in Cryosleeper encounters, no more easy fights. SpawnInactiveGate: Spawns an inactive gate in the current star system. A good XIV Legion with limited support can probably have a pretty clean fight with a radiant. Bigger planet population = more. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. The Omega have a relationship of unclear nature with the Remnants. - Added workaround for Luddic Path faction file to get the LP Enforcer to spawn - Added support for more factions in Custom Battle - Fixed a bizarre Starsector bug related to module-ships that would crash the game in certain situations * NPC Cathedrals will not respect the effect of D-mods on modules, as a result. 2 you go to tia exet, fight weird fight at the aurora. 96a is out! (05/05/23); Blog post: You Merely Adopted Rules. Two of them are in the same system, and that system also has a class IV with great mining. Premium Explore Gaming. Editing the save file directly is highly discouraged. I found a cryosleeper for the first time and I didn't know what to expect. 60 votes, 29 comments. Can easily maintain a few high hazards to house heavy production and such when a single low haz makes so much money. If this bothers you, try the console command mod. 51K subscribers in the starsector community. 139 upvotes · 17 comments. DERELICT_CRYOSLEEPER, Factions. New player here. 7 LY from Westernesse system. Starsector 0. I have a pretty decent system together now and I happened to find a domain era cryosleeper right in the middle of my mebula which is nice. Normally for a starter planet I'd want it to be closer to the core worlds. In missions the player has no character skills but is free to refit their fleet with any weapons and hullmods they want. volatiles +2 deposit. A cryoarithmetic engine. it's on a system with a Domain Cryosleeper and it's within 9. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. Megas. ) Find the planet that you want to edit. Hypershunts only spawn in systems with either blue giant, or 3 stars with different colors. In the range of a Hypershunt and a Cryosleeper, there are three class V planets. Edit - There's a Cryosleeper in the Gadfium system, it sits at the furthest jump point in the Gamma Gadfium system this too is within range of the quadfecta system. Planets are: 100% tundra with +1 organics (although -1 farming and mining) 150%. Meme. Found a cryosleeper AND a hypershunt in the same system. r/starsector. But I would also argue that vanilla starsector should allow you to go over the size of 6 if you have access to a cryosleeper. Just realized the extremely hot barren world is great for a military base, with a. there is also the fact the the ship is alone, lone capitals are prey. IOUtils: - Contains methods to help with reading/writing files using the API - byte[] readAllBytes(String filePath), an API. But if you get the console command mod then overlord’s additional console commands mod, you can spawn in cryosleepers. 12. spoiler. Open the save in notepad++, search for the planet name. It used to be called Starfarer. The problem is they are rare RNG and subject to more RNG (even if it's skewed towards better systems) makes finding it a kick in the balls instead. Object Analysis lets me know where there's actually something there to find, in case you get the Cryosleeper system bug (flashily dressed item informants will mistakenly accumulate intel on cryosleeper systems as if the cryosleeper is salvagable - it's not. Don't start a colony until you have quite a bit of money to burn. 21 -> v1. Imagine moving cryosleeper to system of your choice to help with colony growth. MN-5058755475125687120 . report. 45K subscribers in the starsector community. Exit the console, press ctrl+z. Starsector > saves > open a folder labeled a save for your current playthrough. 0 LicenseSubject of one of my current runs and only explored a small part of it, this one is with using nexerelin (and lazylib, magiclib, boardableunboardables, if those actually impact it). rhinoabc • 2 yr. Is there a way to zap a station out of existence, blessed reach is unkillable and I find that rather annoying. Another quick update. Colonies were added in version 0. The hypershunt is a great idea that completely misses the mark with how the game is played. 1a] Seeker – Unidentified Contact 0. Anything in the <150% Hazard is a good planet to start a colony. If there's a Cryosleeper or Hypershunt within range that may help make it more worth it. Last save had to give up on, MN-4363377148608440304. Quote from: 404 on September 23, 2022, 08:18:44 AM. 05. Greatly increases population growth. report. Starsector > General Discussion > 0. It used to be called Starfarer. You can take a quest from a random-spawn NPC in any spaceport's bar, the quest will lead you to a unique planet and completing the questline unlocks a new exclusive building tech for all your colonies which also adds a nice visual effect to planets using it. New colonies without a Cryosleeper can only get so much growth from natural population growth and. 4ly from Samarra. 460. setLocation($playerLoc. In this part, let’s dive into a few details about specific skills, and some other points note. Pathers hold some Terran planets. Stardust Ventures v0. Plus, its temporary - after your colony reaches T6 you can move that core to somewhere else. In theory they could use that to prevent fucking with comms, but usually stable locations are days away from your colonies. Starsector > Mods > [0. Behold, I have returned to infest your nightmares once again. It is great to colonize perfect system with all kind of resources, but average time you need to find one makes it to not worth . By the time you can use the Hypershunt (And if you even get lucky enough to find the damn item required to use it) you'll already have multiple colonies at a large size (Volatiles required is huge) and that extra industry aint gonna make you much more money, whereas a Cryosleeper. I have battle it nearly 10 times and i seems to cant get to salvaged the battleship. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. For exploration + trading fleets, I usually spam Mules and Shepherds because they offer a great balance of logistics and combat. I don't. 1. First time I experienced the glory of a reckless pilot was when I stuck a level seven cryosleeper into an overridden eradicator with as many boosts as possible, thinking they'd just get blown up only to watch. . Nope, actually a base game ship, expect to maybe get a chance to use old boi next patch (or right now with a bit o exploration after you go to Starsectorstarsector-coredatahulls ship_data. Keeping an eye out on survey missions can work too, they'll get you toward them. Cryosleeper is a different thing, of which indeed are only two in a given sector, but instead of creating a lot of harvested organs, it increases the population growth a lot. 1a-Rc8 Fatal: Failed to find script of class. REALLY value the first Alpha AI you get a hold of, make sure they are made admin of main colony. Starsector > Mods > Modding > [0. Some variants produced by automated motherships. Elevate your Starsector gameplay with the [0. Commander;. white, 256f, 15000, 400f); I know that the "15000" is the orbit radius, the "2" is probably the type of Ringband in "rings_ice0. Profit. r/starsector. Hopefully something that does not spawn a Pather cell that cannot be removed. For example, having 10 stability means you get a 50% bonus to. 0 Released. Premium Powerups Explore Gaming. 95 as they were before. Dayyyyym, thanks for this. The issue of NPCs being unable to build later facilities is partly a Nex one, and partly an intentional decision. It's nearly impossible to make more than the tiniest of changes without corrupting something. it may be possible to use Console Commands in combination with the "RunCode" command to make code that will spawn a cryosanctum on player location. A number of repeatable missions are also provided here until the. appearing on the UAF capital. [deleted] • 3 yr. Don't be a vanilla purist. With the size 6 cap the cryosleepers just don't seem as valuable in 0. 49K subscribers in the starsector community. There's also a cryosleeper in the system. In other words, it won't give away the position of a cryosleeper you haven't discovered by recommending planets near it. This ship has a little less armor. hypershunt. This is then multiplied by any income modifiers. You can use the command console mod to modify a planet to have those specific conditions. . Re: [0. ago. The Discord is also where most of the game's currently active modding community hangs out. Those make colonies super easy because getting to size 6 is the biggest challenge and cryosleepers make planet growth REALLY fast and. Re: Move Cryosleeper « Reply #1 on: April 13, 2021, 03:58:49 AM » As-is it useless anyway, it always far from core worlds and with new changes "no atmosphere" planets now more valuable than habitable anyway. around it. r/starsector. Just FYI but having Flux Coil Adjunct when you still have vent points available to use is straight inefficient. Added text description. That main terran world is making 600k+ a month, alphas, commerce and the boost item, megaport upgrades and so on. An autonomous mantle bore. Step8: go there and use a distress signal while inside of the system. Luddic Shrines will spawn an NPC contact that allows you to remove the shrine or develop the contact for some reputation gains with the Church. It used to be called Starfarer. The mod checks for the presence of either ‘nexerelin’ or ‘skipStory’ in the mod manager before doing anything, so if those mods have a different id in your localization, that would cause the mod to do nothing. I prefer to start my colonies when I hit 10m then spawn an empire overnight but you are more than ready Reply Nk12005. all accessible by talking to a certain character, location depends on what settings you select at the start, do note that the character appears only on independant planets in bar encounters. ReplyRe: first colony (optimal) « Reply #2 on: July 25, 2022, 07:37:43 AM ». I just like starting with smuggling and trading so these ships are perfect. AI Colonies. 49K subscribers in the starsector community. I mean cryosleepers showing in systems with barren planets isn't necessarily a bug if you think about the potential logic behind it. Resource amount dont really matter in the long run, but look for more resource varieties on the same planet (ore, rare ore, violatiles and organics is the best combo. I mean there is still variation in the quality of food on the planet. Contains spoilers for the main story plot. Cryosleepers and colonies. Join a faction to gain useful support and represent them in war and peace, or start your own. starfarer. Game is 0. 2. 96a] Console Commands v2023. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or sleeper etc. 30ly is a long way to go to drop off goodies or pick up newly minted ships, etc. It was the same color as the mothership when you stumble upon it, rusted brown. If you want to use this mod with LunaLib, make sure it. Ose System. It's a hardish fight, I suggest bringing a geared up afflictor and having a story point to spare. Depends on your goals for your save. While the commands themselves aren't case sensitive, arguments are. "minNonCoreGatesInSector" - At least this many gates will spawn outside of the core worlds. as the large sector - the large sector seems to spread them out more and many of the stars are blanks, completely empty and devoid of any planets or habitation save for eventual pirate and path stations later down the. This is one of the legendary survey motherships, the quiet automated workhorse of the Domain exploration and colonization effort. Hi all, long time player here but recently got back into the game as so many Ssethugees have. By installing an alpha core and/or improving the building with story points you can even double/triple the growth. If you're willing to colonize a few planets it's fine but I prefer having fewer ones with more resources. Weapons with EMP damage are also a good idea. It's positively insane. so yeah, that's all I can think of for the moment if anyone needs anything else or has any questions do feel free to ask, that's all. It used to be called Starfarer. Report Save Follow. As they explore the ship, they realize most of the life sustaining systems have failed, only few survived. And now, the moment you've all been waiting for. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. Even at the degraded growth rates out towards the edges of the cryosleeper's radius, it's huge. I have about half a milion credits in bank, around 1K machinery stored in abandoned station and crew isnt problem either with 2K capacity in my. If anyone can help with the command or let me know if I'm. If you're smart, make a backup of this folder before editing. Automated Ships skill lets you use all Remnant ships and all explorarium drone ships, save for Guardian. On paper, these very tanky fighters seem perfect for distracting PD, however, in practice, the warthog is slow enough that regular weapons can hit it, killing them very quickly. However, it will not work with a LunaLib version less than v1. 1. 96a: - Support for Unknown Skies planet type change projects. To get this ship, download Console Commands, and put "addship tesseract"for one, feel rather frustrated about such an arbitrary balance decision in a wake of free SO and Ziggurat. You can also find systems with cryosleeper by searching the save file. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. procgen. This is installed just like any regular mod. Same with cryosleeper. May Ludd be with you all. Of note, being a Terran class isn't that special. 5 times the size. If all you care about is getting gas and production amount blue. You also don't need to colonize system with hypershunt, it works for 10 l. [Vanilla] MN-9137050532499429048 Both systems with cryosleepers have coronal shunts within 10 light years. Then I found this cryosleeper in a system with good farmland and some volatiles. Bespin is now the gas producer of the universe once again!Exploration can be a particular strain on logistics due to long distances and potentially infrequent chances to resupply. This probably comes from a mod you are using. It's not really optimal to have less than 4 planets and all the resources present in one system, but if the missing stuff is located close by and you don't mind paying the High Command tax twice then it's fine. 4. If you still have problems, you can try enabling dev mode in settings. 0 of them were in systems worth settling. 0. 18 votes, 13 comments. The later can be easier to use if you have a bounty fleet that scales to a minimum size, so that it is only offered when the player has a fighting chance. impl. • 4 mo. The problem with seeds in this game is you have to have the exact same mod list to have the same result with a seed. This (along with many other settings) can be changed by running the Settings command. 50K subscribers in the starsector community. 95a] Beyond The Sector - Endless Randomized Systems. It mostly get destroyed or even if disabled i didnt get the option to salvage it. Lime green with "--- (LP)" indicates that a pop-up Luddic Path base is in the system. The player performs multiple tasks towards reactivation of the gates. - Minerva - small frozen planet orbiting Vesta, suitable for industry. Figured out why the not-pirates are appearing in main sector and fighting the pirate faction. I also like to know how to spawn solar array to a planet. ago. - Added workaround for Luddic Path faction file to get the LP Enforcer to spawn - Added support for more factions in Custom Battle - Fixed a bizarre Starsector bug related to module-ships that would crash the game in certain situations * NPC Cathedrals will not respect the effect of D-mods on modules, as a result. It's really not a factor long term. . Doações para o Canal e acesso antecipado a série: (Fale diretamente comigo):far as I know, there's no way to remove a resource from a planet, though there is a way to get around this with a mod. Min level is a campaign advancement threshold, but min fleet size is variable. What I found good against them was using fast flagship (anything small works, so frigate or destroyer), so that you meet smallest ships and blast them with burst beams (phase lances, etc) while moving backwards. It reworks the basegame mechanics to make the cryosleeper require much more effort, but adds versatility and greater reward. 95a. At least it had 2 Stable Locations. 805. 171 Online. typeing in just clear simply clears the console, not my storage. Just look at the default values listed and times that by 1. fs. Guardian, the ship that guards the cryosleeper, can never be recovered. These spawn as bounties in vanilla 0. Load your save, press ctrl+backspace, typer "devmode", press Enter. Download Adjusted Sector 0. Bonus points if all resources are on planets with less than 150 hazard. lazywizard. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. While I have not explored most systems, I found something interesting - there is an entirely independent cryosleeper system. It used to be called Starfarer. Anyway to see that? theres a mod called "scan those gates" which lets you find the location of all of them instantly, and captains log which adds a megastructures tab iirc, though the former might have it on its own, not sure. It's hilarious! 1 / 4. The arid world here has organics and both ores. Make sure you're anywhere with a comms relay, press d, go to a colony with a lot of production and import. Then. Quote from: Elijah on April 20, 2017, 03:42:10 AM. addSalvageEntity($loc, Entities. Starsector > General Discussion >. Right now I got my first cruiser - Mora - and I am thinking about founding my first colony. Posted by 4 days ago. Colony management is kinda busted in 0. 2D RPG/Trade/Fleet Combat Game. In the system Gamma Berene Cryosleeper is located and it provides 5 planets with ability to build Cryorevival facility which is quite OP. The Ludds are not stopping you from opening the gates and are encouraging it. -1 Rare Ore. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. ago. Go to starsector r/starsector. It's an instant "colonize this system regardless of what the resources are, DOO EET DOO EET NAAAAOOOO" if you can defeat the cryosleeper guardian and hold the system until the defenses are up. The only thing Starsector would benefit from releasing on steam would be even bigger modsThe first system is a binary one with a big yellow and a small orange star (and a cryosleeper). - Extras: - cryosleeper, coronal hypershunt, two. 95. Plus, conquest has a top speed of 45, SO dominator has a top speed of 50, plus the 0 flux engine boost tips things over to 100. The Sleeper is the portion of the mod dedicated to the Vanilla Cryosleeper. 4. Black Holes and Neutrons stars have a malus. My nebula also contains. It was hard not to miss the energy signature, and ominous red glow of something in the Cryosleeper's shadow, when we got close. For a market to decivilize, it must be at 0 stability for at least part of a period lasting around 16 months, where: the first month (i. r/starsector A chip A close button Get appThat should spawn a water world at your fleet's current position. json file that you can find in Adjusted Sectordataconfig. Advertisement Coins. Exports happen automatically. Re: Stellar Mirror stuff (Spoilers) It doesn't have to be +2 farming every time, -1 farming would still be good with it. ago. This can pretty much boost you into the 10%+ growth per month territory meaning getting maxed out colonies takes barely any time at all. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. The money got too ridiculous too quick to where there was 0 challenge. 460. domain era comm relay. Finally found one, the ship guarding it isn't really that hard to be honest. One will be labeled campaign. And all the other mods that add new weapons, ships, industry buildings, charachters, end game loot. The only thing Starsector would benefit from releasing on steam would be even bigger modsIt's not even that. huge system update + seed. I recently finished my first starsector run, are hypershunt and cryosleeper really worth it? or did i just not have a good rng? honestly all the work to kill the omega, resources for repairs the hypershunt are not worth the extra slot in the colony, the weapons are worth much more, I even managed to colonize a second system to take advantage of. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Trouble finding any more research stations. What you should actually do is not start a colony until you find a cryosleeper. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. 2D RPG/Trade/Fleet Combat Game. If fleet size is too small larger ships won't spawn in them. 3 The Javadoc's index is now one single page Added org. -The Silo(P) has been sigificantly reworked, it should now be a bit more balanced and significantly less ugly. Supposedly they can also spawn at the center of rare trinary star systems, but i haven't seen one yet. Despite the fact that it's pretty close to the edge of the map, I'm almost all the way to having my first colony grow to size five, and I've only been running it for. Join. Following fields define the number of stuff you will. To address your points and concerns: Yep, the mod is still heavy WiP and it still going to expand and rework in many areas. r/starsector. Taking a look at the save file, the blueprint seems to be listed as "extra special salvage" in the cryosleeper in the system that I have already. 24 comments. 0. Barren world: 200% habitability, abundant rare ore, moderate ore, no atmosphere, extreme heat. Voila! A level 7 not-alpha core that performs better in derelict ships (I got lucky and managed to salvaged the Repose ship once and always console comman the ship in every playthrough afterward). Basically get rid of small ships, then slowly work through larger vessels. hide. Step 2. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. Those are the most likely to have habitable planets, including Terran ones. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. The cryo planet has abundant volatiles, abundant ore deposits, and ultrarich rare ore deposits. It can be found at its forum page . The Academy provides the Galatia Academy mission chain, the main story element of the game in Starsector 0. There is a mod call "additional console commands" which let you spawn cryosleepers and coronal shunts. Storageclear says the same thing. The structure provides a significant growth rate to the colony. 6. 1a RC6, 1 terran world, cryosleeper in system, gate, 9ly south of Corvus, 18 PLANETSThe cryosleeper is more than just good. There's an example command to spawn planets here, and campaign entities here. com)Licensed under Creative Commons: By Attribution 3.